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[ the standard for judder free playback ] |
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To accelerate playback, to simulate TV colorspace and to save memory, AnimPlayer can convert the image into a 16bit colorspace during the loading process. This is either YUV or RGB 16 bit colorspace. |
If AnimPlayer is not operating in RGB 32 bit colorspace it might sometimes be necessary to display the real uncompressed colors of the image. This is quite handy because not every image viewer supports all color depths and features of common 3D rendering formats like HDR, RLA, RPF, Maya IFF, OpenEXR or even TIFF:
- press the [middle mouse button] and hold the button to display the original image temporary
- press [X] or use the Mode menu to display the original image permanent while AnimPlayer is not in playback mode
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Almost every image formats support an Alpha-Channel which is the opacity or transparency mask. If loaded it can also be used for playback.
To display the Alpha-Channel:
- press [Shift]+[middle mouse button] and hold the button to display the original image temporary
- press [A] or use the Mode menu to display the Alpha-Channel permanent
- press [Shift]+[A] to invert Alpha-Channel display on the fly.
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Note: The alpha channel will always be loaded if AnimPlayer operates in RGB 32 bit colorspace. |
Some 3D Image formats like 3ds max RPF, Maya IFF or OpenEXR support an additional Z-Buffer Channel which shows the Z depth of an image.
To display the Z-Buffer while AnimPlayer is not in playback mode:
- press [Ctrl]+[middle mouse button] and hold the button to display the Z-Buffer temporary
- press [Z] or use the Mode menu to display the Z-Buffer permanent
- press [Shift]+[Z] to invert the Z-Buffer. This may be required because Z depth values are not consistent across applications and formats.
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Note: Z-Buffer data is in general never antialiased so heavy jaggies may be displayed. |
Colored modes can be also displayed in their individual red, green, blue and luminance channels. AnimPlayer extracts these on the fly, so playback performance may slow down on "older" systems.
To display the individual channels:
- press [Ctrl]+[R] for red channel
- press [Ctrl]+[G] for green channel
- press [Ctrl]+[B] for blue channel
- press [Ctrl]+[L] for luminance channel
(only available in YUV mode)
- press [Shift]+[Ctrl]+[G] to display red, green or blue channel in grayscale (only available in RGB 16 bit mode)
- or use the Mode menu
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If you have enabled Original, Alpha-Channel or Z-Buffer mode you can turn off these modes pressing [C] for "Show loaded image" or use the Mode Menu. |
Z-Buffer mode display always operates on the original image files and works only if AnimPlayer is not in playback mode. Depending on AnimPlayers colorspace and load settings this may happen to Original and Alpha-Channel mode as well.
Then buffering works for the current frame only. So every time the current frame is changed the corresponding image is reloaded and you may notice a delay during display update.
However you can use AnimPlayers Seekbar to scrub through the sequence while displaying the current mode whereas scrubbing in the display area temporary disables mode display. |
You can also open the current image with it's associated image viewer.
- use the menu Edit / Open in default app or
- or simply press [Shift]+[D]
Executing the actions above performs the same like a double click on the image filename in Windows Explorer. Please note, not all image types supported by AnimPlayer may have an associated image viewer by default. |
Also really handy is to locate and select the current image in Windows Explorer:
- use the menu View / Reveal in Explorer or
- or simply press [Shift]+[E]
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